Edward Cullen.
What the girls seem to love about him.
- Has superhuman strength
- Has skin as hard as stone
- Has cold skin too
- Likes to play baseball
- Has screwed up eye colours
- Kills stuff
- Is immortal
- I guess having white skin is a turn on too
And what, in my limited understanding of the female mentality, aren't his most desirable mating traits.
- Drinks blood
- The whole 200 km/h thing. I understand that imba-fastness isn't high on the list of things desired
- The fact that Robert Pattinson looks like Ryuuk. You know, the SHINIGAMI FROM DEATH NOTE
Not that I've watched twilight.
So I have thus formed a mental picture of the most perfect mate ever, taking Edward's most desirable traits and removing all his undesirable ones.
I do have a rendition in fact. With all the detailed descriptions included... in HERE!!
Tuesday, December 23, 2008
Monday, December 15, 2008

ASTERISK* CHRISTMAS PARTEH
let's countdown to christmas!
are you invited?
i've sent out a bunch of sms-es to immediate asterisk* friends and fans. so if you haven't got one, yups you guessed it... YOU'RE OUT. XP
for those who are friends but didn't get an sms (cos you changed number, or maybe I changed phone)... do let us know. =D
how can i get an invite?
hmm this is tough. if you can befriend any of the asterisk* babes between now and the 23rd and if you succeed, WE MAY JUST invite you along. haha.
the theme?
come as your nick. NO CHEATING.
THOSE WHO CHEAT RISK BEING TURNED AWAY AT THE DOOR.
venue
penthouse@upp bt timah
(actual address will be given to invited guests)
warning! gatecrashers will be tossed into the pool from the top floor
date/time
24 december, 6pm - midnight
rsvp pinksheep or furryfish before 22 dec!
Thursday, December 04, 2008
Have you been desperately trying to buy ggshells and goldmember?
WAIT NO LONGER.
GST 5v5 Finals will be held at Networms this coming saturday! Prepaid cards, Shirts and other exciting items will be sold at networms! Refer to http://www.garenasg.com/index.php?showtopic=2147 for more info!
WAIT NO LONGER.
GST 5v5 Finals will be held at Networms this coming saturday! Prepaid cards, Shirts and other exciting items will be sold at networms! Refer to http://www.garenasg.com/index.php?showtopic=2147 for more info!
Monday, December 01, 2008
zzz
i am finally posting an article xD. MUAHAHAHAHA!!!!
*looks proudly around*
no more EMO EMO EMO EMO EMO
HAHAHAHAHAHAHA!!
wait but i'm not emo
maybe lately
nah. it's just that i've cleared away all my whatever feelings in the past long long time
:-(
i think i shall stop writing in a "stream of consciousness" way
should i use more emoticons?
this is like a warped poem!
*dances happily*
So let's stuff all the stuff about history and thoughts and whatever before I degenerate this blog into... an actual blog.
My recent situation has led me to seek out methods of trying to train that someone in a situation such as mine can only resort to. Up till now, I've been pretty content with sticking with a small group and finding draft matches with a small mix of people in my team. With recent developments, I have, well, no team to train with, and hey, everyone else is training with THEIR team.
Occasionally there is the urge to join up as a last in a draft match. Experience has shown that me going out to solo look for 4 teammates usually has a very disastrous outcome.
The unfortunate case is that I actually have normal sleeping hours (as your parents would most likely put it) unlike the rest of the draft matching community, and am not home on most nights or days, an unfortunate result of my current job. So for one, finding a match during my playing hours is much more time consuming.
And of course since it takes so long for a match to pop up, I don't check IRC or other channels that often for people who are finding players, which multiplies the entire effect of me being unable to find a match since I miss most opportunities from checking too late.
Doing stuff like writing this article of course, means that for 99% or more of the time that I'm on my computer, I'm not actually checking any other forms of communication with the rest of the world (99% of course being a high figure since checking any forms of communication requires so damn little time).
Next, joining 4 friends as a last generally lends you with very little power to do anything. It is not uncommon to be in a situation where I find myself completely powerless to change the game - not by my own demerit but by the whole power ditch bestowed upon someone in my position. That being said, there are a fair enough share of games where I join a bunch of decent players that make the game worthwhile.
That being said, you, my ever discerning reader, will no doubt have concluded that I have been indulging myself in the *DREADED PUBLIC GAME*.
On Garena, I find myself actually in a surprising amount of pretty good pubs with a lot of players worth their salt. That being said, I've held a pretty low impression of the "public game", so what I term a "surprising amount" is somewhere close to around 5% of games. There are a lot of games where a team of competent players will decide to gank up against a team of, well, not so competent players (a judgment passed simply because of statistics). Those sometimes end up as challenges, but often end up as a situation like one described above. A very frustrating sequence of events that you have almost absolutely no control over.
Almost all the cases stated though, are minorities. Not to the extent of being exceptions (though I would consider some games to be exceptional considering the statistical probabilities), but not games that I would include in a sweeping description of the general "public game".
There are some things that can be learnt about public games, though there is nothing I can think of that can be learnt FROM public games that cannot be learnt in a proper good match. It is an amazing thing that where the general "public game" is the most common mode of play for DotA, it defies most of what the game is about. Indeed, DotA is one game where, and increasingly so nowadays, coordination and teamwork is absolutely essential. Yet majority of what happens in "public games" has at least one team lacking in any basic team work or coordination, and some things are impossible to learn without practicing.
Having read thus far into my exposition, you might be disappointed to know that there is no magnificent revelation about the DotA pub in this post. With all the above being flashed out, the next bit is about a specific way to make your DotA pub much more enjoyable.
Tada. The key is to play with ONE friend. Suddenly everything is much easier. If by any chance both of you join a random pub, chances are that by bringing in one friend who is a competent player, you are statistically more likely to win. The challenge is what happens when you fight a bigger group of friends on the other side (mostly on the hosting side... perhaps it might be an unjustified generalisation, but friends on the scourge side usually end up just leaving together), or in the surprisingly likely event where your teammates are utterly atrocious. Perhaps it only is a surprisingly likely event because most of the games where mine teammates aren't utterly atrocious end up being short and not very memorable games, but this is where the fun begins.
Because suddenly, when you have just one good friend amongst all the blazing noobness, the game becomes CHALLENGING as opposed to FRUSTRATING.
The impact dealt to the game by one single good player is nothing compared to that brought about by a pair. This statement I have yet to put into proper explanation, but is one of those statements that simply feel right, and at least seem empirically correct for my case.
I would love to discuss more about this, but this post is already dragging too long for me to write down all the things I love to write down about. Perhaps I'll explore this further, with more specific case studies, but like I said, I never actually follow up any of my points do I?
Anyway, I was playing a game today, and all of a sudden I experienced a fresh feeling I have yet to encounter in the past few months. Forgive the vague analogy, but it was as if I was myopic and suddenly got glasses. Basically, I started consciously thinking about almost everything that was currently happening in the game. It was almost a heightened sense of map awareness, coupled with a clear idea of what to do against a visible enemy.
Makes one wonder if it's possible to recreate such a sense all the time. It feels a bit lousy sometimes to simply play by instinct and occasionally just have everything fall in your way.
i am finally posting an article xD. MUAHAHAHAHA!!!!
*looks proudly around*
no more EMO EMO EMO EMO EMO
HAHAHAHAHAHAHA!!
wait but i'm not emo
maybe lately
nah. it's just that i've cleared away all my whatever feelings in the past long long time
:-(
i think i shall stop writing in a "stream of consciousness" way
should i use more emoticons?
this is like a warped poem!
*dances happily*
So let's stuff all the stuff about history and thoughts and whatever before I degenerate this blog into... an actual blog.
My recent situation has led me to seek out methods of trying to train that someone in a situation such as mine can only resort to. Up till now, I've been pretty content with sticking with a small group and finding draft matches with a small mix of people in my team. With recent developments, I have, well, no team to train with, and hey, everyone else is training with THEIR team.
Occasionally there is the urge to join up as a last in a draft match. Experience has shown that me going out to solo look for 4 teammates usually has a very disastrous outcome.
The unfortunate case is that I actually have normal sleeping hours (as your parents would most likely put it) unlike the rest of the draft matching community, and am not home on most nights or days, an unfortunate result of my current job. So for one, finding a match during my playing hours is much more time consuming.
And of course since it takes so long for a match to pop up, I don't check IRC or other channels that often for people who are finding players, which multiplies the entire effect of me being unable to find a match since I miss most opportunities from checking too late.
Doing stuff like writing this article of course, means that for 99% or more of the time that I'm on my computer, I'm not actually checking any other forms of communication with the rest of the world (99% of course being a high figure since checking any forms of communication requires so damn little time).
Next, joining 4 friends as a last generally lends you with very little power to do anything. It is not uncommon to be in a situation where I find myself completely powerless to change the game - not by my own demerit but by the whole power ditch bestowed upon someone in my position. That being said, there are a fair enough share of games where I join a bunch of decent players that make the game worthwhile.
That being said, you, my ever discerning reader, will no doubt have concluded that I have been indulging myself in the *DREADED PUBLIC GAME*.
On Garena, I find myself actually in a surprising amount of pretty good pubs with a lot of players worth their salt. That being said, I've held a pretty low impression of the "public game", so what I term a "surprising amount" is somewhere close to around 5% of games. There are a lot of games where a team of competent players will decide to gank up against a team of, well, not so competent players (a judgment passed simply because of statistics). Those sometimes end up as challenges, but often end up as a situation like one described above. A very frustrating sequence of events that you have almost absolutely no control over.
Almost all the cases stated though, are minorities. Not to the extent of being exceptions (though I would consider some games to be exceptional considering the statistical probabilities), but not games that I would include in a sweeping description of the general "public game".
There are some things that can be learnt about public games, though there is nothing I can think of that can be learnt FROM public games that cannot be learnt in a proper good match. It is an amazing thing that where the general "public game" is the most common mode of play for DotA, it defies most of what the game is about. Indeed, DotA is one game where, and increasingly so nowadays, coordination and teamwork is absolutely essential. Yet majority of what happens in "public games" has at least one team lacking in any basic team work or coordination, and some things are impossible to learn without practicing.
Having read thus far into my exposition, you might be disappointed to know that there is no magnificent revelation about the DotA pub in this post. With all the above being flashed out, the next bit is about a specific way to make your DotA pub much more enjoyable.
Tada. The key is to play with ONE friend. Suddenly everything is much easier. If by any chance both of you join a random pub, chances are that by bringing in one friend who is a competent player, you are statistically more likely to win. The challenge is what happens when you fight a bigger group of friends on the other side (mostly on the hosting side... perhaps it might be an unjustified generalisation, but friends on the scourge side usually end up just leaving together), or in the surprisingly likely event where your teammates are utterly atrocious. Perhaps it only is a surprisingly likely event because most of the games where mine teammates aren't utterly atrocious end up being short and not very memorable games, but this is where the fun begins.
Because suddenly, when you have just one good friend amongst all the blazing noobness, the game becomes CHALLENGING as opposed to FRUSTRATING.
The impact dealt to the game by one single good player is nothing compared to that brought about by a pair. This statement I have yet to put into proper explanation, but is one of those statements that simply feel right, and at least seem empirically correct for my case.
I would love to discuss more about this, but this post is already dragging too long for me to write down all the things I love to write down about. Perhaps I'll explore this further, with more specific case studies, but like I said, I never actually follow up any of my points do I?
Anyway, I was playing a game today, and all of a sudden I experienced a fresh feeling I have yet to encounter in the past few months. Forgive the vague analogy, but it was as if I was myopic and suddenly got glasses. Basically, I started consciously thinking about almost everything that was currently happening in the game. It was almost a heightened sense of map awareness, coupled with a clear idea of what to do against a visible enemy.
Makes one wonder if it's possible to recreate such a sense all the time. It feels a bit lousy sometimes to simply play by instinct and occasionally just have everything fall in your way.
Thursday, November 27, 2008
Oh, of course, let's start with these two links:
Here and here.
Brought to my attention by DotaSG, and naturally has aroused an interest in me since a large portion of this site has been devoted to archiving Zenith history.
I think XtC does a pretty damn good job themselves of archiving their own history, sans the personal opinions, which might be a good or bad thing. Everything else I've done not under Zenith has roughly remained forgettable, and certain parts regrettable. I look forward to another time when I can personally once again at least roughly report (with of course, limited insights) on the happenings of a team Zenith, but I doubt that'll be early enough to be a Christmas present.
The two articles actually do pretty damn good reporting, something you won't find here. I do have a habit of inserting a little bit of my incessant whining in about everything I write.
Non incessant whining bits of information can be found here.
Oh dear. When was the last time anyone updated that.
For someone who hasn't actually been in any of these teams, Underminer does a bloody good job at tracking their history, and writes a succinct summary of it better than I ever can - plus it's actually focused with "flow", a concept alien to me. I guess you can really see in it the devotion one man has put towards the game.
Irrelevant random point which I feel like saying right now since I never got the chance to say it. Did you know that for most of the last 2 years (well, I can't speak for most of this year, but I'll assume nothing has changed), the generally considered 'best' player internally within the whole Micronology gang was Bouncy?
More on that some other day. But I never actually do elaborate on any points I push forward do I?
I could add on to what is written in the two articles by Underminer, but I'm pretty satisfied with what's written. From what I can tell, it's a complete enough story. Perhaps supplemented with salutary comments to NutZ and, I believe very importantly, QueeN. Maybe I can fill in on what I need to fill in on.
It can be shocking how much public opinion can differ from internal opinion in a team. A point illustrated 3 paragraphs up should show that. Of course, back when I was actually playing for Zenith (oh, another case of "back when..."), I could pretty much post here and control public opinion :D.
Zenith 2008 (i.e. the period when I wasn't playing and wasn't involved in any decision making for the team), whether I support their decisions or not, was at least rather stringent in their selection of a 5th player (the criteria however, I believe, was flawed). It thus stands that they had a pretty damn good reason to keep QueeN in their team no matter how many failures they had.
While Musica was no doubt a great choice for ESWC, I do believe that the team would have been equally or more willing to let QueeN take his place, but well, they did sort of agree with Musica that he would play ESWC for them.
There is a fair amount of respect to be paid to someone who spends much of his life developing a team, has his team suddenly leave him, after which he joins them back, wins almost nothing, and have his team suddenly leave him again. Not to say the least about his teammates.
But really, I'm not at liberty to reveal anymore, since I don't actually know any more. Nevertheless, about every member who has joined Zenith has had a story to tell, that has yet to be heard.
Except Lem. Who joined for like... 3 days. Or something.
And where did Adverska go?
Except for me, since I tell everyone all my stories. Ha ha ha. Or are there a few I keep to myself and try to forget?
Back to the present now, SMM.
As a whole, the event is pretty cool. It's right in the middle of a rather big shopping plaza, so food and whatever you need is pretty abundant. Plus plus, free drinks. Awesome that is.
The story as it goes is like this. I went down to SMM as a commentator, not as a player. More on that later (REALLY!!), but as a commentator this is probably the first time I've experienced true fatigue.
First of all, THANK GOODNESS FOR THE FREE DRINKS.
I think I did about 15+ games back to back in the 3 day period, some solo. As a result, slips in hero names, or whatever one can slip up in, happen. Somehow I said DotA had 6 lanes and I ended up calling wrong hero names and missing kills. Fortunately there is no recording of any sort to preserve all my mistakes for time immemorial.
Then I headed back to Singapore, and got a sore throat only the day after. Strangeness.
Another irrelevant point. Is it just me or does my team treat me like shit every time I start to actually care about it?
Well, I don't tend to write about XtC matters here, but rather my own personal take on things. The lineup for SMM however, as one should have been able to see, was Tofu, ice, gGg, xy, and Alan (the letter 'A' is capitalized for no good reason). This was in fact a lineup that only was finalized to go to SMM one month or so before the actual competition.
As a side note, it's rather sickening when "my team" gets thrashed 2-0 by Impreza in some ADC replacement game... and I find out about it through the Dota-Allstars forums.
Ah, the memoirs of someone who has been slowly phased out. Of course, the final lineup, as Tofu explained from the start, was to have a team which he could hardcore train with. NSFs of course, are not in that category. His philosophy of course, is no doubt sound. Hardcore training brought Zenith to ESWC victory, and this team managed to secure a sound 2nd position in SMM amidst VERY DAMN INTENSE competition. Well, I had hoped that there was room for a 6th, but political correctness and politeness didn't outweigh $$$$$$$.
Well, actually I didn't know I wasn't playing until about 2 weeks before. Then I got offered to commentate. O well. I did need a vacation from Singapore.
And of course, making the decision to not let LuX play while he's away in Australia and not contactable for more than a month isn't very nice, but to be frank was rather necessary to achieve this result, since it is rather risky to hinge on a player that hasn't played for such a long time.
Stuck in a position where such justified injustices are handed down, there is nothing that can be done but wish them all the best. Silence of course, is disposed from the majority which it best benefits.
But now that it's over, damn.
I could do a hell lot of whining here, but overall it leads to me ending up right now with no more direction of where to go.
The good thing is that when someone goes hardcore training and picks up a lot of things along the way (without you), suddenly the game is so much more fun because I know of what I need to acquire and can feel once again, IMPROVEMENT!
Because as much as I always love picking the right hero for the right situation to use, I think it's about time I learn to use the wrong hero to put him in the right situation. After all, when the Athlete runs a race, he runs with no load, but perhaps it would be better for him to train with load on him.
And once again, when there is a team I thought I could settle in once again (or was it the same team I had already settled in?), a chain of decisions and events partially correlated with one fat boy leaves me left to pick up the pieces.
Here and here.
Brought to my attention by DotaSG, and naturally has aroused an interest in me since a large portion of this site has been devoted to archiving Zenith history.
I think XtC does a pretty damn good job themselves of archiving their own history, sans the personal opinions, which might be a good or bad thing. Everything else I've done not under Zenith has roughly remained forgettable, and certain parts regrettable. I look forward to another time when I can personally once again at least roughly report (with of course, limited insights) on the happenings of a team Zenith, but I doubt that'll be early enough to be a Christmas present.
The two articles actually do pretty damn good reporting, something you won't find here. I do have a habit of inserting a little bit of my incessant whining in about everything I write.
Non incessant whining bits of information can be found here.
Oh dear. When was the last time anyone updated that.
For someone who hasn't actually been in any of these teams, Underminer does a bloody good job at tracking their history, and writes a succinct summary of it better than I ever can - plus it's actually focused with "flow", a concept alien to me. I guess you can really see in it the devotion one man has put towards the game.
Irrelevant random point which I feel like saying right now since I never got the chance to say it. Did you know that for most of the last 2 years (well, I can't speak for most of this year, but I'll assume nothing has changed), the generally considered 'best' player internally within the whole Micronology gang was Bouncy?
More on that some other day. But I never actually do elaborate on any points I push forward do I?
I could add on to what is written in the two articles by Underminer, but I'm pretty satisfied with what's written. From what I can tell, it's a complete enough story. Perhaps supplemented with salutary comments to NutZ and, I believe very importantly, QueeN. Maybe I can fill in on what I need to fill in on.
It can be shocking how much public opinion can differ from internal opinion in a team. A point illustrated 3 paragraphs up should show that. Of course, back when I was actually playing for Zenith (oh, another case of "back when..."), I could pretty much post here and control public opinion :D.
Zenith 2008 (i.e. the period when I wasn't playing and wasn't involved in any decision making for the team), whether I support their decisions or not, was at least rather stringent in their selection of a 5th player (the criteria however, I believe, was flawed). It thus stands that they had a pretty damn good reason to keep QueeN in their team no matter how many failures they had.
While Musica was no doubt a great choice for ESWC, I do believe that the team would have been equally or more willing to let QueeN take his place, but well, they did sort of agree with Musica that he would play ESWC for them.
There is a fair amount of respect to be paid to someone who spends much of his life developing a team, has his team suddenly leave him, after which he joins them back, wins almost nothing, and have his team suddenly leave him again. Not to say the least about his teammates.
But really, I'm not at liberty to reveal anymore, since I don't actually know any more. Nevertheless, about every member who has joined Zenith has had a story to tell, that has yet to be heard.
Except Lem. Who joined for like... 3 days. Or something.
And where did Adverska go?
Except for me, since I tell everyone all my stories. Ha ha ha. Or are there a few I keep to myself and try to forget?
Back to the present now, SMM.
As a whole, the event is pretty cool. It's right in the middle of a rather big shopping plaza, so food and whatever you need is pretty abundant. Plus plus, free drinks. Awesome that is.
The story as it goes is like this. I went down to SMM as a commentator, not as a player. More on that later (REALLY!!), but as a commentator this is probably the first time I've experienced true fatigue.
First of all, THANK GOODNESS FOR THE FREE DRINKS.
I think I did about 15+ games back to back in the 3 day period, some solo. As a result, slips in hero names, or whatever one can slip up in, happen. Somehow I said DotA had 6 lanes and I ended up calling wrong hero names and missing kills. Fortunately there is no recording of any sort to preserve all my mistakes for time immemorial.
Then I headed back to Singapore, and got a sore throat only the day after. Strangeness.
Another irrelevant point. Is it just me or does my team treat me like shit every time I start to actually care about it?
Well, I don't tend to write about XtC matters here, but rather my own personal take on things. The lineup for SMM however, as one should have been able to see, was Tofu, ice, gGg, xy, and Alan (the letter 'A' is capitalized for no good reason). This was in fact a lineup that only was finalized to go to SMM one month or so before the actual competition.
As a side note, it's rather sickening when "my team" gets thrashed 2-0 by Impreza in some ADC replacement game... and I find out about it through the Dota-Allstars forums.
Ah, the memoirs of someone who has been slowly phased out. Of course, the final lineup, as Tofu explained from the start, was to have a team which he could hardcore train with. NSFs of course, are not in that category. His philosophy of course, is no doubt sound. Hardcore training brought Zenith to ESWC victory, and this team managed to secure a sound 2nd position in SMM amidst VERY DAMN INTENSE competition. Well, I had hoped that there was room for a 6th, but political correctness and politeness didn't outweigh $$$$$$$.
Well, actually I didn't know I wasn't playing until about 2 weeks before. Then I got offered to commentate. O well. I did need a vacation from Singapore.
And of course, making the decision to not let LuX play while he's away in Australia and not contactable for more than a month isn't very nice, but to be frank was rather necessary to achieve this result, since it is rather risky to hinge on a player that hasn't played for such a long time.
Stuck in a position where such justified injustices are handed down, there is nothing that can be done but wish them all the best. Silence of course, is disposed from the majority which it best benefits.
But now that it's over, damn.
I could do a hell lot of whining here, but overall it leads to me ending up right now with no more direction of where to go.
The good thing is that when someone goes hardcore training and picks up a lot of things along the way (without you), suddenly the game is so much more fun because I know of what I need to acquire and can feel once again, IMPROVEMENT!
Because as much as I always love picking the right hero for the right situation to use, I think it's about time I learn to use the wrong hero to put him in the right situation. After all, when the Athlete runs a race, he runs with no load, but perhaps it would be better for him to train with load on him.
And once again, when there is a team I thought I could settle in once again (or was it the same team I had already settled in?), a chain of decisions and events partially correlated with one fat boy leaves me left to pick up the pieces.
Saturday, November 15, 2008
EVO COMPIE WILL BE POSTPONED TO NEXT WEEK, 23rd NOV.
ALL INTERESTED PARTIES PLEASE CONTINUE TO SEND IN YOUR REGISTRATION.
PLEASE NOTE THAT ALL PLAYERS MAY TAKE PART IN THIS COMPIE.
teams which have paid will be scheduled for next week instead.
THANK YOU for your continued support.
should you need to enquire further, please approach MARTIN at evo, or drop us an email at evoleague@gmail.com
ALL INTERESTED PARTIES PLEASE CONTINUE TO SEND IN YOUR REGISTRATION.
PLEASE NOTE THAT ALL PLAYERS MAY TAKE PART IN THIS COMPIE.
teams which have paid will be scheduled for next week instead.
THANK YOU for your continued support.
should you need to enquire further, please approach MARTIN at evo, or drop us an email at evoleague@gmail.com
Tuesday, November 11, 2008

EVO COMPIE --- RETURNS!!
16th NOV 08 Sunday
8am-7pm
16 Teams ONLY (single elimination)
Venue: Parklane B1, Evolution (beside Mac)
S$60 Registration includes
-30 hours free LAN (per team)
Registration
*The first 16 teams to submit COMPLETE team details to evoleague@gmail.com AND make payment of $60 per team will be awarded the slots.
*Payment deadline for the 16 teams is on FRIDAY 8pm. Teams which fail to pay by then will have to give up their slot to teams on the waiting list (if there are any)
*Title your email in this format: "EVO COMPIE - [YOUR TEAM NAME]"
*In your email, indicate the full name, gaming tag, i/c and contact number of each member (up to 6).
*Incomplete registrations will be ignored.
*Registration will close on Saturday 15 Nov 2008 at 8pm.
Payment
After registering via email you will be given details:
1. Online – POSB funds transfer (further details will be included upon confirmation)
2. Manually – evo counter (please bring your i/c for verification)
*Payment deadline for the 16 teams is on SAT 15 Nov 10am. Teams which fail to pay by then will have to give up their slot to teams on the waiting list (if there are any)
Tournament Details
*latest map on getdota.com will be used. [current map - 656]
*'ranked' players, winners of previous evo compies allowed!
Terms and conditions are subject to change without prior notice by the evo management.
16th NOV 08 Sunday
8am-7pm
16 Teams ONLY (single elimination)
Venue: Parklane B1, Evolution (beside Mac)
S$60 Registration includes
-30 hours free LAN (per team)
Registration
*The first 16 teams to submit COMPLETE team details to evoleague@gmail.com AND make payment of $60 per team will be awarded the slots.
*Payment deadline for the 16 teams is on FRIDAY 8pm. Teams which fail to pay by then will have to give up their slot to teams on the waiting list (if there are any)
*Title your email in this format: "EVO COMPIE - [YOUR TEAM NAME]"
*In your email, indicate the full name, gaming tag, i/c and contact number of each member (up to 6).
*Incomplete registrations will be ignored.
*Registration will close on Saturday 15 Nov 2008 at 8pm.
Payment
After registering via email you will be given details:
1. Online – POSB funds transfer (further details will be included upon confirmation)
2. Manually – evo counter (please bring your i/c for verification)
*Payment deadline for the 16 teams is on SAT 15 Nov 10am. Teams which fail to pay by then will have to give up their slot to teams on the waiting list (if there are any)
Tournament Details
*latest map on getdota.com will be used. [current map - 656]
*'ranked' players, winners of previous evo compies allowed!
Terms and conditions are subject to change without prior notice by the evo management.
please check http://www.garenasg.com/index.php?showtopic=1965&st=0#entry20307 for updates
=)
Registered Teams
NHK
Artysta
Akihabara84
XtC
FB.Dota
impreZa
Vantage
Paid
Team DsD